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Old Sep 06, 2007, 08:50 AM // 08:50   #1
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Thumbs down Post-Shiro / Abaddon Quests.

Prophecies had quests available from Glint after beating the Lich. Granted, they weren't much in terms of rounding things off story-wise... and maybe more of that could be required there too...


... But shouldn't there be some sort of post-Shiro closure quests in Factions and post-Abaddon closure quests in Nightfall?

The other students and people at Shing Jea Monastary (the staff were in the end-game run) will want to hear first-hand what happened to Master Togo. Preparations will have to be made for a replacement. Shiro'ken and the Afflicted still need to be cleared up. The matter of the ceasefire between the Luxons and Kurzicks ought to be resolved somehow.

And of course similarly on Istan an explanation need be given to the Sunspears regarding what happened to Kormir... a replacement assigned and all that. Once again, there are probably quite a few Margonites hanging around. Repairs need to be made to areas damaged by Abaddon's hair (I'm totally serious) and followers. Some sort of peace-treaty needs to be re-established with Kourna...

And both of them need quests for the sending off of heroes that came from other lands to assist.


There are a great many things left to do that we never get to hear about.... and it is a sodden shame. Thus far Factions and Nightfall have ended up like those cheesy old Martial Arts films that finish the very moment the boss is dead.
It needn't be "difficult" or "elite" and it needn't be riddled with experience..... but proper closure needs to be brought to each of the three episodes of the Guild Wars Trilogy...
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Old Sep 06, 2007, 09:09 AM // 09:09   #2
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Originally Posted by SotiCoto
post-Abaddon closure quests in Nightfall?
Razah? Domain of Anguish?!
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Old Sep 06, 2007, 10:11 AM // 10:11   #3
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Originally Posted by Bazompora
Razah? Domain of Anguish?!
Those aren't closure. Heck... they're barely even plot-related at all. They're just bonus material for folks who want a Ritualist / a load of obscenely tough (but ultimately meaningless) fighting respectively.

Elite Areas aren't anything like what I'm talking about... and honestly I think that all but the original core two should be deleted. Hard Mode exists for the "too easy" whiners, so there honestly isn't any reason to keep those other areas which have no real concept of a "Normal Mode".

That isn't the point though.

Guild Wars still, in some respects, labels itself as an RPG.... and these days it is seriously lacking in real plot elements. Something needs to be done to bring that level of interest back to the game... as honestly, just making dungeons full of harder enemies doesn't qualify as new content in my mind. I'm not a dungeon-crawler; I'm a roleplayer.
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Old Sep 06, 2007, 10:49 AM // 10:49   #4
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factions needs some quests that eliminate the problem of not being able to certain NPCs in outposts controled by the other faction.
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Old Sep 06, 2007, 11:24 AM // 11:24   #5
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Originally Posted by Bazompora
Razah? Domain of Anguish?!
Yea that what I was going to say. WTH do you call those?

And heck GW:EN itself is an all around general cap to the entire arch of the story. And it is accessible from everywhere now... so I just dont see what your asking for... Like another Hall of Heroes or Sorrows Furnace maybe for Nightfall? Maybe someday as a bonus expansion or something. like the bonus missions coming to the game in November from using the online store... I could see a few things in Cantha and Elona uncharted areas happening. But as far as NF goes as a game, its got MORE then enough in it going on both prior and after the ending... I mean you get the options to go back and do missions you missed once the game is complete. You get quests to get the remaining heroes, You get HM, and you get DoA.. What more do you really need?

Indeed Prophecies got Sorrows Furnace and Titan quests because it was an unfinished game by design... we also got the HoH PvE greatness because of all the hoopla around Battle Isle for PvP at the time.

and heck we get an event in all the campaigns every holiday it seems and every few weekend something more is going on in PvE or PvP... so yea, Its not like they are not giving you stuff for free ALL THE TIME.

Yea this is a RPG game in respect to that your roleplaying a role of an adventurer in Tyria doing things to save their existence... But if your wanting to play house and bake cookies and have sex in the game as your version of roleplaying, well go to second life or something man... Grow up... Thats what real life is for you silly thing... Its bad enough they have naked dance parties all over the place in towns... Congo lines.. whoo hoo.. hoopdy doo.. lol sorry Gaile. ;( Its cute and your thing but its still kinda silly considering.

Last edited by =HT=Ingram; Sep 06, 2007 at 11:29 AM // 11:29..
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Old Sep 06, 2007, 05:53 PM // 17:53   #6
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I think there should be one repeatable and two non-repeatable quests in Factions.

The non-repeatable would be given in Cavalon/House zu Heltzer and would point to an NPC in the Deep and Urgoz warren outposts.(Reward: 50XP, 2kgold, 10 luxon/Kurcick tokens, 5 Deep/Warren teleport scrolls)

Then you travel to the elite mission outposts, and find the NPCs.
By talking to those NPCs, your receive a repeatable mission, that is completing by defeating the 'Dungeon boss' of that elite missions. (Reward: 15k XP, 1k gold)

To make the non-repeatable, you have to make the repeatable once (just like in Sorrow's Furnace).

That way, if they add a 'quests made' title, the elite missions would count too.
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Old Sep 11, 2007, 12:00 PM // 12:00   #7
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Originally Posted by =HT=Ingram
Yea that what I was going to say. WTH do you call those?
Pandering to the cries of the challenge-tards. Practically nothing to do with plot closure or indeed storyline.

Quote:
And heck GW:EN itself is an all around general cap to the entire arch of the story. And it is accessible from everywhere now...
GW:EN is an isolated chunk of half-hashed plot that does NOTHING for the three campaigns and might as well not exist for all the difference it makes to their storylines. It most certainly doesn't add closure.

Quote:
so I just dont see what your asking for... Like another Hall of Heroes or Sorrows Furnace maybe for Nightfall? Maybe someday as a bonus expansion or something. like the bonus missions coming to the game in November from using the online store... I could see a few things in Cantha and Elona uncharted areas happening.
NO!
Read the original post! Read the title!
Closure quests for PLOT purposes... No more "hard" content, special dungeons or any of that crap. No more "challenges". Just story closure... EPILOGUE .... Something for the roleplayers, rather than all the "I wnt fite mor monstuz" morons out there.

Quote:
But as far as NF goes as a game, its got MORE then enough in it going on both prior and after the ending... I mean you get the options to go back and do missions you missed once the game is complete. You get quests to get the remaining heroes, You get HM, and you get DoA.. What more do you really need?
See above.

Quote:
Indeed Prophecies got Sorrows Furnace and Titan quests because it was an unfinished game by design... we also got the HoH PvE greatness because of all the hoopla around Battle Isle for PvP at the time.

and heck we get an event in all the campaigns every holiday it seems and every few weekend something more is going on in PvE or PvP... so yea, Its not like they are not giving you stuff for free ALL THE TIME.
... ¬_¬
See above... again.

Quote:
Yea this is a RPG game in respect to that your roleplaying a role of an adventurer in Tyria doing things to save their existence... But if your wanting to play house and bake cookies and have sex in the game as your version of roleplaying, well go to second life or something man... Grow up... Thats what real life is for you silly thing... Its bad enough they have naked dance parties all over the place in towns... Congo lines.. whoo hoo.. hoopdy doo.. lol sorry Gaile. ;( Its cute and your thing but its still kinda silly considering.
No.
None of that.
Just asking for A-Net to finish what they started.
Though now you mention it... adding some sort of character history field that could be read by other people if they wanted would be neat too.... Something to feel a bit more IN the game and less like just an exploiter of the mechanics of it.



Quote:
Originally Posted by MithranArkanere
I think there should be one repeatable and two non-repeatable quests in Factions.

The non-repeatable would be given in Cavalon/House zu Heltzer and would point to an NPC in the Deep and Urgoz warren outposts.(Reward: 50XP, 2kgold, 10 luxon/Kurcick tokens, 5 Deep/Warren teleport scrolls)

Then you travel to the elite mission outposts, and find the NPCs.
By talking to those NPCs, your receive a repeatable mission, that is completing by defeating the 'Dungeon boss' of that elite missions. (Reward: 15k XP, 1k gold)

To make the non-repeatable, you have to make the repeatable once (just like in Sorrow's Furnace).

That way, if they add a 'quests made' title, the elite missions would count too.
>_<;
NONE. OF. THAT. IS. RELEVANT. TO. THIS. THREAD.

Last edited by SotiCoto; Sep 11, 2007 at 12:02 PM // 12:02..
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Old Sep 11, 2007, 12:47 PM // 12:47   #8
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Originally Posted by dragonofinfinity
factions needs some quests that eliminate the problem of not being able to certain NPCs in outposts controled by the other faction.
lol? Why don't you just have everything handed to you on a silver platter?
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Old Sep 12, 2007, 10:32 AM // 10:32   #9
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Originally Posted by Onarik Amrak
lol? Why don't you just have everything handed to you on a silver platter?
Because even that isn't needed.
The only NPCs in opposite-faction areas that won't serve you are the same ones you can find in your guild hall... or any other town.
15k Armour merchants will serve you irrespective of alliance... which is precisely how my Monk and Necro have 15k Luxon gear despite my being Kurzick.

Hence not being able to access those npcs is a moot point anyway.


.... And also... IRRELEVANT TO THE THREAD!
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Old Sep 13, 2007, 02:35 AM // 02:35   #10
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OK Its a game... Not real life. Wither your in therapy or not Its not something you need "Closure" with... I mean Give me a break already. If we did all that it would not be a game that was playable anymore cause they would be nothing left to do after the end which for the record in Cantha was 2 days, and Elona was 3 days to complete the storyline missions... Peace ensues and game over. Guess what? thats not a MMO mentality that not even a multi player mentality... Thats a single player game that has a beginning, middle, and end, and all is well in the world after that... Never to be played again unless starting from the beginning again. Alla Zelda Final Fantasy style culture.

To give what you want into GW would require the retirement of your character. Fine I would be for that, but then it could never be played again once retired.

Guess what? Only a moron would waste a completed character in such a way. Thats why it has never been done.
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Old Sep 13, 2007, 03:39 AM // 03:39   #11
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Originally Posted by SotiCoto
NO!
Read the original post! Read the title!
Closure quests for PLOT purposes... No more "hard" content, special dungeons or any of that crap. No more "challenges". Just story closure... EPILOGUE ....
I'm sorry, but you clearly fail to realize that the design of the chapters is different precisely in the manner of plot.

Prophecies has no end. The Titan quests you regard as the "epilogue" were actually tacked on long after release. If you beat the last mission of the Prophecies storyline in the first few months of the release, you were done. You never got to go back and check on Ascalon - something you would have loved to do, considering all those elites and armor you've picked up on your travels could have really helped you bring some Charr a bit closer to extinction. That's precisely what people have been suggesting we need ever since beating the game, and that's sort of what we now have, both with Titan quests and with GWEN.

But Factions and Nightfall are different. They are complete, in the sense that there is an end to the storyline. Next time you beat the last mission in either campaign, stick around. If you wait in the zone long enough, you'll see a peculiar sight: credits start rolling, right there on your screen! By design, Factions and Nightfall plots need no epilogue, because they are done as soon as you finish the last mission.

So yeah. It would be really nice to go back out to the Jade Sea and the Echovald Forest and bring peace to Cantha for good, but you don't get to. The writer has finished typing the last page. Close the book and go home.

If any of this sounds harsh or bitter, this is what ANet's been feeding us for the last two chapters. As a writer and a person who loves plot, I am very much annoyed by it, but it seems the designers have been co-opted by marketing into creating repeatable activities rather than plotline ones. Which makes sense in terms of business, of course - would you keep buying more copies of the book after you've read it? - but leaves a sour taste in my mouth nonetheless.

So yes, a wonderful idea, but ANet's track record on the improvement of past games hasn't exactly been stellar. Methinks they might be focusing on different things and looking forward instead, so a better suggestion would be to include epilogues in future products (I'm looking right at you, GW2).
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